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PlayStation All Stars: Battle Royale

Discussion in 'Fighting Games' started by Riddler_Tam, Apr 27, 2012.

  1. New title been announced although there has been a few leaked suggestions sony is bringing out their own offering of smash bros from nintendo in Playstation All Starts: Battle Royale:

    video with a developer talking about the game and some gameplay showing characters and stages:


    full details here at the playstation blog:

    http://blog.eu.playstation.com/2012/04/ ... in-action/

    I loved the smash bros titles for nintendo and will be keeping my eye out on this one as it looks like it will be a good little arcade fighting title.. sack boy and parappa the rapper beating on kratos whats not to like :rotfl:
    #1 Riddler_Tam, Apr 27, 2012
    Last edited by a moderator: Nov 7, 2014
  2. This does look good. I loved playing smash bros, and this would be a good game for abit of banter and also maybe get a competition going for it.

    Any news on when it will be out?
  3. Game looks crazy but gd aswell 1 to have a right laugh on
  4. looks cack if you ask me.
  5. Smash bros had a niche market and I would expect this to have the same.

    No news yet more to come at E3 though.
  6. New gameplay video from E3:

    #6 Riddler_Tam, Jun 5, 2012
    Last edited by a moderator: Nov 7, 2014
  7. news from the playstation blog:

    Hi Everyone,

    It’s only been a few weeks since E3 and we’re really pleased with how PlayStation All-Stars Battle Royale has been received since we took to the stage with several exciting announcements. We announced two new character additions – Nathan Drake and Big Daddy – and we also shared the news that PlayStation All-Stars Battle Royale will have a PlayStation Vita release when it launches later this year. Now you’ll be able to take the battle on the go and seamlessly brawl in cross-platform matches against your friends on either the PS3 or PS Vita.

    We’re thrilled to hear all of the great responses to the game and have been reading all of your questions and comments on the blogs and forums. While we’ll get to answering all of them soon enough, we are here to answer a couple of those questions today – “Why pre order?” and “When is the game coming out?”

    Aside from making sure you’ve got your very own copy on day-one, pre-order PlayStation All-Stars Battle Royale and you’ll be able to get access to an exclusive set of costumes for all of the characters in the game!

    Here are the costumes for the roster so far, but be sure to check back in with us later when we unveil them all:

    PlayStation All-Stars Battle Royale: Two New Challengers!

    We’ve revealed eight of those characters already, but you’ll have to wait until our next announcement to see who will be next.

    We will be unveiling two new characters during our colleagues in SCEA’s Exhibition Presentation at EVO in Las Vegas this evening at 6:00p.m PST (around 2am BST). So if you happen to be in town for the tournament, drop by and check us out or stay tuned to the PS.Blog for more information.

    When the game launches, you’ll have the opportunity to unlock costumes in-game for each of the characters, but these particular costumes are available exclusively if you pre-order from participating retailers in your locale. I’ll work to get a complete list of which retailers we’ll be working with in the coming weeks to share with you.

    I’ll leave you with one last exciting update for now. We’re thrilled to announce that PlayStation All-Stars Battle Royale will be launching on October 24th 2012 in most of Europe (25th in Australia and New Zealand and 26th in the UK & Ireland)! We’ll have plenty more details on the game, including pricing for both the PS3 and PS Vita versions soon enough, but we wanted to give you a date to mark on your calendars.
  8. Hi Guys,

    We at SuperBot are excited to announce two new challengers in PlayStation All-Stars Battle Royale – Heihachi Mishima and Toro Inoue!


    Toro brings a unique stance-based fighting style to PlayStation All-Stars, affording him several different sets of attacks to utilize in combat. He transitions seamlessly from a close-range fighter in his Justice form, to a ranged specialist in his Torobi form, to an effective wide-area controller in his Oni form. All the while, Toro’s fun-loving charm comes through in every action he performs. Be sure to check him out!

    Finally, we are pleased to announce our newest stage, Dojo! Fans of the original Parappa the Rapper on the PSX will immediately recognize this kung-fu dwelling, which is where Parappa originally acquired his martial arts arsenal from Chop Chop Master Onion. However, not everything is as it seems in the city; could danger be looming ahead?

    That’s it for now! We have plenty more information coming in the near future, so stay tuned for more reveals to come as we get closer to release!

    information is from the eu playstation blog:
    <a class="postlink" href="http://blog.eu.playstation.com/" onclick="window.open(this.href);return false;">http://blog.eu.playstation.com/</a>
    #8 Riddler_Tam, Jul 10, 2012
    Last edited by a moderator: Nov 7, 2014
  9. I find it odd seeing more lifelike characters battling with more cartoony characters
  10. We hope everyone had a great time in San Diego at Comic-Con! The convention seems to get bigger every year (not sure how that’s possible), and this year was especially exciting for SuperBot since it gave us a chance to reveal the newest additions to the roster for PlayStation All-Stars Battle Royale!


    We’re always excited to share new information about the game, so we hope you’ve enjoyed the reveals so far. We still have lots more to unveil before our October 23, 2012 launch date so don’t forget to pre-order your copy and you’ll be hearing from us again soon. Until next time!

    [​IMG] [​IMG]

    via the us playstation blog:
    #10 Riddler_Tam, Jul 16, 2012
    Last edited by a moderator: Nov 7, 2014
  11. [​IMG]

    Hey everyone! Last week, SuperBot Entertainment and PlayStation invited a small group of players to get a hands-on preview of PlayStation All-Stars Battle Royale as part of our early development beta. We’re beginning to test our servers and connectivity issues as we work towards rolling out a public beta to the entire PlayStation nation this Autumn.

    As part of this exclusive access, players were able to take control of characters such as Kratos, Sweet Tooth, PaRappa the Rapper, Colonel Radec, Sly Cooper, and Fat Princess and battle in environments such as Dreamscape, Metropolis, Sandover Village, and Hades. The feedback we’re receiving from beta testers has been highly encouraging and valuable, helping us craft the best online multiplayer fighting experience possible.

    In addition, there was an unexpected and unintended leak in our beta that allowed fans to see some additional content. We’ve enjoyed reading all of the fan reaction and are thrilled that so many of you are excited to learn more about our character roster and level mash-ups, however, we are still in development and the leaked content does not fully represent the final product, nor the incredible efforts that were made to make these elements truly spectacular. This will be evident in the coming weeks as this content is officially revealed, beginning with our next character announcement at gamescom in a couple of weeks.

    While just a small group now, in the coming weeks we will continue to send out batches of codes as we gradually expand the beta; so keep your eyes open. You just might receive an invitation to join! Keep checking back with the blog for more information around the public beta, starting with early access to PlayStation Plus members.

    If you’re having this much fun with the game now, we think you’re going to be thrilled with all the great stuff coming in the final product!

  12. there has been a few strategy videos released for characters that will be available in the game here is a few so far:

    Kratos God Of War:
    I’m responsible for bringing everyone’s favourite Spartan warrior, Kratos from God of War, into our world of ultimate crossover fighting with PlayStation All-Stars Battle Royale. SuperBot Entertainment was incubated within Sony Santa Monica Studio, and their feedback and involvement ensured Kratos’ transition from his game to ours was smooth. One of the biggest challenges was taking this immensely powerful god-killing character from a single-player game and try to balance that design within a multiplayer fighting game.


    We made sure to follow character guidelines provided by the producer, one of which is the fact that Fat Princess isn’t actually aware of her weight. We incorporated this into her play style by giving her these graceful ballerina pirouette attacks in which she actually just throws her weight around, plowing through anyone that gets in the way.

    A focal part of her design is, of course, her loyal villagers. There were a lot of questions raised from the start: should we let her villagers do the fighting while Fat Princess hangs out in the back? Should they be carrying her on their shoulders throughout the battle, forcing them to work as a team? We ended up choosing an assist-style design in which different classes of villagers come to Fat Princess’ aid briefly for a quick attack, including the Worker, Mage and Warrior. We also wanted to play up her love for cake, so we included a “Feed Me Cake” attack as her level 1 super.

    Players looking for a heavy-duty combo-heavy character need look no further than Fat Princess. She can perform long combos starting with her scepter attacks (Square) and ending in her ballerina attacks (Triangle). Her villagers can be used as cover to set up her offense, or to strike at angles and ranges that she otherwise cannot, as demonstrated by the Mage (Circle or Up + Circle). Her villagers also lend their support for her more powerful supers, with her level 2 super summoning a Mage that transforms into a giant chicken, and her level 3 summoning numerous villagers to create near-unavoidable mayhem on the screen. Omar Kendall and Sid Shuman give some insight to her play style in this video.

    Sly Cooper:

    We also wanted to give you a look at Sly Cooper’s character design. And thanks to our combat designer, Ray Ray Shen who is responsible for designing Sly, our beloved Master Thief is now a fierce competitor in PlayStation All-Stars.

    Sly Cooper’s charisma and personality are so strong that his play style pretty much creates itself. In PlayStation All-Stars, he continues his thievius ways and relies on stealth, agility, and tricks to thwart his foes. Sly’s design draws inspirations from all of the previous Sly titles, including the newest installment Sly Cooper: Thieves In Time. For those who are accustomed with the Thievius Raccoonus you will feel right at home with Sly’s abilities. Going invisible? Doing a mega jump? Blocking projectiles with a barrel? No problem!


    Certain familiar gadgets have also been tweaked to serve the combat scenarios of a fighting game, such as the Smoke Bomb on Down + Triangle. To get out of enemies’ sights, Sly drops a Smoke Bomb with his cane and instantly teleports to a desirable location.

    In terms of play style, Sly operates much differently than the rest of the cast. He loses the ability to block or roll in exchange for invisibility. Holding down L1 grants him stealth, allowing him to sneak around the battlefield undetected. As a Master Thief, Sly also has the exclusive ability to steal opponents’ AP with his Neutral Square cane swipes.

    Players who like a mischievous, tricky play style will feel right at home playing as Sly Cooper. As a treat for all loyal Sly fans, you will get some help from Sly’s gang as well! Murray, Carmelita and Bentley are ready to assist you anytime that super bar is filled up! How you choose to utilize Sly’s strong arsenal is entirely up to you.

    Are you excited for some technical Sly Cooper action in PlayStation All-Stars? Remember that knowing how to handle sticky situations is as important as knowing how to steal an attack, so you would not want to miss the following in-depth video about Sly Cooper!
    #12 Riddler_Tam, Aug 10, 2012
    Last edited by a moderator: Nov 7, 2014
  13. Release date has been changed to most regions to the 21st november (22nd November for Australia and 23rd November for UK & Ireland)

    Developers have mentioned this will give them more time polishing, tuning and adding feedback from the limited beta going on at the moment.

    release is now 2/3 weeks before lbp karting and a week out from black ops II interesting to see how the sales go with the change especially with a niche genre.

    http://blog.eu.playstation.com/2012/08/ ... ease-date/
  14. [/youtube][/spoiler]

    We are also excited to show you our newest level, Stowaways, taken straight from one of the more frantic sequences in Naughty Dog’s Uncharted 3: Drake’s Deception. Stowaways is a unique stage that forces players to adapt to both long-range and close-quarters combat. The environment is constantly moving and changing, benefiting those who can quickly adapt. As usual, players can expect this Uncharted-themed level to be mashed up with elements from another franchise – which will it be this time?

    We’re also really excited about the promotional pricing announcement for PlayStation All-Stars that was made at today’s press conference. For all of you that purchase the PlayStation 3 version of PlayStation All-Stars – at retail or digitally through the PlayStation Network – you will be able to download the PS Vita version of PlayStation All-Stars from the PS Network at no additional cost. How awesome is that?!? Now you’ll be able to experience all of the great cross-save and cross-play features that PlayStation All-Stars has to offer on both the PS3 and PS Vita at one great price. So if you haven’t pre-ordered your copy yet, perhaps this news will pique your interest.

    That’s all for now! We appreciate the continued support for PlayStation All-Stars Battle Royale from the fans. We still have plenty more surprises in store for everyone between now and our November 20 release date, so keep checking back for more news!]
    #14 Riddler_Tam, Aug 14, 2012
    Last edited by a moderator: Nov 7, 2014
  15. Hi all, just a quick message from Gavin Russell – SCEE Producer of PlayStation All-Stars: Battle Royale. We will be conducting a limited public beta across both PlayStation 3 and PS Vita platforms between Tuesday 11th September and Tuesday 18th September 2012.

    Why am I letting you know this, you may ask? WE NEED YOU!

    We will be welcoming enrolment for this limited public beta phase until Tuesday 4th September 12.00pm BST. To be in with a chance of being a selected participant, we’ll need you to register interest on the PSN Beta site <a class="postlink" href="https://psnbeta.eu.playstation.com/user" onclick="window.open(this.href);return false;">https://psnbeta.eu.playstation.com/user</a> ... lStarsbeta

    Those chosen will be notified via email and will be able to access the PlayStation All-Stars: Battle Royale section of PSN Beta. Once logged in, you can retrieve your voucher code and find out about the test night information and any requirements we may have of you – our PlayStation Community.

    Let’s see who proves to be best, of the best…of the best!!

    Best of luck from SCEE, SCEA Santa Monica Studios, Bluepoint Games Inc and SuperBot Entertainment Inc.
  16. Think we should have an admin or mod apply for this as would be good to do a review on it.
  17. I have put my name down but not set in stone if i'll get a place though so more people the better as would be a good chance at a multi review setup.
  18. via: http://blog.eu.playstation.com/

    Drawing upon nearly two decades of PlayStation lore, PlayStation All-Stars Battle Royale assembles a dream roster of legendary fighters plucked from the annals of PlayStation history. But the characters are only half the story: Developer SuperBot Entertainment has invested much blood, sweat, and tears into the game’s elaborate fighting stages, each of which fuses two classic PlayStation brands into a whole that’s greater than the sum of its parts.


    The inspiration to fuse two seemingly unrelated game worlds came early in the game’s development, with the now-familiar Hades level serving as the germ of the concept.

    Gameplay rests firmly at the heart of each stage’s design. “We start by sitting around a table, a bunch of designers and artists, trying to figure out an interesting combat space to fight in,” Kendall said. Sometimes that manifests itself as a specific gameplay interaction, whether it’s Dreamscape’s ever-growing level architecture (a nod to LittleBigPlanet‘s level creator) or the vertical scrolling in Alden’s Tower (a homage to inFAMOUS’s final stage).

    “Some characters excel against enemies that are in front of them, others directly above and below them,” Kendall explained, “so we create playspaces that leverage those advantages and disadvantages.” Case in point: Chop-Chop Master Onion’s tiny dojo is designed to create a uniquely claustrophobic play style, while Metropolis is wide-open and favors longer-range strategies.

    Though inefficient, that approach is yielding some dazzling results. Such is the case with the game’s exhilarating mashup between UNCHARTED 3 and 2013′s BioShock Infinite, seen here for the first time. “When we first watched the demonstration of Columbia, it left a strong and lasting impact,” Kendall remembered. “We knew we wanted to incorporate that world and those characters into one of our levels.” Then UNCHARTED 3‘s famous cargo plane sequence entered the picture, and the rest is history.

    Other times, an interesting visual contrast might spark the inspiration for a mashup. Time Station begins firmly rooted in the whimsical Ape Escape universe. Halfway through the match, a teleportation error sees the Resistance 3 universe bleed into the environment — including a monstrous, rampaging Widowmaker.

    It’s important to note that these stage evolutions are no mere cosmetic flourish: new hazards, new level layouts, and new strategies develop organically as the stages bleed from one universe to the next, creating a truly dynamic combat arena.

    Be sure to watch our new video documentary to get an inside look at SuperBot’s process for constructing stages in PlayStation All-Stars Battle Royale. Which stage mashup are you most interested in playing so far?
    #18 Riddler_Tam, Sep 28, 2012
    Last edited by a moderator: Nov 7, 2014
  19. via: <a class="postlink" href="http://blog.eu.playstation.com/" onclick="window.open(this.href);return false;">http://blog.eu.playstation.com/</a>

    for those that missed out on a code for the beta access is being rolled out this week for plus members then the rest of the playstation community a few days later details below:

    We hope you’ve been keeping track of all the recent updates on PlayStation All-Stars Battle Royale news. From an in-depth update on the PS Vita version to our behind-the-scenes look at mashing up different worlds, we’ve shown you what this game is shaping up to be… and we think it’s high time you try it out for yourselves!

    Today, we’re happy to announce that the PlayStation All-Stars Battle Royale beta will kick off for PlayStation Plus members on PlayStation 3 on 17th October and then expand to everyone from 24th October through PlayStation Store!

    What’s more, as a special treat, PS Vita users will be able dive right into the multiplayer beta starting tomorrow – no Plus subscription required. The beta will support Cross-Play, so PS3 and PS Vita owners will be able to fight with and against each other.

    So, what exactly will be in the beta?

    You’ll be able to play as Kratos, Sweet Tooth, Colonel Radec, Sly Cooper, PaRappa and Fat Princess.
    You’ll be able to play in both the Metropolis and Hades stages.
    You’ll be able to try out four-player online tournaments and 2 vs 2 online tournaments. For the 2 vs 2 games we’ll be supporting friend invites, so you and a friend can fight another team online.

    This, of course, is only a tiny fraction of what PlayStation All-Stars has to offer, but we thought you’d love the chance to try it early and see what all the buzz is about. This beta is also really helpful for us as it allows us to load test the servers before releasing the game. Be sure to hop on quickly as we’ll be ending the beta on 30th October!

    But that’s not all. As you know, we have a pre-order program running right now that unlocks a set of exclusive costumes in the game. Today we’re happy to unveil the rest of the costumes you’ll be getting with your pre-order of PlayStation All-Stars Battle Royale.

    Unlocked with your pre-order at participating retailers, these costumes will work for both the PS3 and PS Vita when it releases on 21st November (22nd in Australia & New Zealand, 23rd in UK & Ireland), so be sure to reserve your copy today. And don’t forget: PlayStation All-Stars features Cross-Buy support, so if you purchase the PS3 version, you’ll get a downloadable PS Vita version for no extra cost.

    With beta access beginning in two days, we look forward to getting your feedback on the game and seeing what you think of this highly anticipated title. Spread the word and we’ll see you online!
  20. Cant wait to give this a go

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