1. Come on then lets get a list of names down for who's got this so we can start partying up and get some private matched going. http://www.vgforums.co.uk/threads/cod-ww2-ps4-role-call.10312/
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Killing Floor 2

Discussion in 'First & Third Person Shooter Games' started by Riddler_Tam, Oct 17, 2016.

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    A trailer for killing floor 2 with PS4: pro footage has been released, the game will be available after the launch of the console.


    The co-op sci-fi horror FPS game will be available at launch for the new version of the PS4 and will be playable on the standard versions of the console as well. Take a look at the trailer below:


    Killing Floor 2 features the following enhancements on PS4 Pro:

    · 1800p checkboard rendering on 4K TV (3200x1800) optimized for 4K TVs
    · Effectively supersampling and increased frames-per-second on HDTV
    · Using additional memory to increase texture resolution to "Ultra Textures"

    The game will be available globally on November 18th, 2016.
     
    • Like Like x 1
  2. PS4 multiplayer open beta will start tomorrow on 4th November 6.00pm GMT and will run through Sunday 6th November!

    The Killing Floor 2 open beta on PS4 will feature the following:

    • Two multiplayer modes — Survival and Versus Survival
    • Three maps — Burning Paris, Biotics Lab, Evac Point
    • One offline training mission
    • Nine Perk Classes
    • 14 characters
     
  3. Some gameplay footage from the beta co-op with me and brunty


    This is similar to zombies on cod, I like zombies but not for long doses, last night playing the beta, I enjoyed kf2 and wanted to keep playing more.

    Choosing your right weapons for the task in hand is tough in that you get a set amount of time after a wave to pick.

    Locking down an area gets harder the more waves you do and the number of zeds increase, this happens fairly early and you get some big mofos going after you.

    It's a mash up of dying light, meets cod zombies with an element of dead and alien nation for equipment and weapons.

    Connor has interest just by watching me play, at 32.99 it'll get its money's worth from us.
     
    • Like Like x 1
  4. Played some more on Saturday and a few hours last night.

    Got to level 3 on gunslinger and level 2 of berserker, since changing to gunslinger I've added xp to other classes like demolition etc

    Played a team of 4 with Connor, brunty and hutchy, same as Friday started off finding our feet before getting into a groove with areas and weapons.

    Loving the Winchester and silenced mp6 for the later waves, dual revolver and dual baretta for the earlier waves.

    Come up against some beefy bastards who where pummelling us early on, found our pace later and where cutting them down before we took heavy damage.

    3some between me brunty and connor Paris level, 7 waves had a boss at the end got him to half energy but number of zeds and his shield perk was to much, better level in class I think we'd take him.

    Beta was a lot of fun, will be looking to pick this up as enjoyed the co-op aspect and variety in weapons and levels.
     
    • Like Like x 1
  5. Game is downloading just now about 30gb should be done for the game releasing in 2 days :rolleyes:

    Looking forward to it, both Connor and myself have been talking about playing the co-op since the beta, be killing some zeds over the weekend :Chain gun:
     
    • Like Like x 1
  6. Information from gameskinny.com

    Been playing this off/on line with @Hutchydarts and @RE-CON2000 some of the earlier zeds are few bullets or headshots, others need a bit more strategy, found a guide which shows we've been taking them down wrong so should help clear waves easier.

    • The easiest way to kill any Zed is to shoot their head off.
    • As you go up in difficulty, they may not drop instantly when you pop their heads off.
    • Headless Zeds can still do damage.
    • Don't waste ammo on headless Zeds, they'll bleed health until they drop.

    EXCEPTION: Charging Scrakes/Fleshpounds, or if you haven't yet shot them yet. Everyone who hits a Zed will get full XP for the kill, even if you only hit them once.


    Remember that difficulty scales depending on the difficulty setting (Normal, Hard, Suicidal, Hell on Earth) and also depending on how many players you have in your game. How much health a Zed has is affected by this difficulty scaling.



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    Danger Level: Low

    Cannon-fodder has a new name, and it's no longer the Clot. These unhappy slowpokes are the easiest way to rack up your kill score - they're slow, they move in straight lines, and take pretty much one bullet (even from an SMG) to pop their heads off in most difficulties. Simple and straight-forward.

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    Danger Level: Low

    Right from the start, you'll realize that the Clot has learned a few new moves, even in Normal difficulty. Like the Cyst, they will have sudden movements (e.g. drop suddenly to the ground) to spoil what should have been a clean headshot.

    These guys move faster than you'd think and will grab you and hold you if you're stationary - Clots are dangerous in mobs on higher difficulty once you throw a few Crawlers and Gorefasts into the mix.

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    Danger Level: Low

    The Slasher is a new face in the Zed clan, but in many ways I feel it takes the place of the Gorefast in the original KF ranking of dangerous Zeds with the moves of the original Stalker. While the Gorefast has jumped up two danger ratings, the Slasher moves a little too slowly to be too dangerous. It can be annoying to get a good bead on though for a headshot because of its bobbing hop-skip and it moves much faster as the difficulty goes up.

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    Danger Level: Fair

    The Crawler is virtually identical to its first appearance in KF, they still crawl. Often, one or two will dump right in the middle of an unsuspecting party because they'll drop out randomly from the ceiling or crawl up from open sewer holes where other Zeds won't appear from. If you are not paying attention, they'll take you by surprise.

    These are easy kills from a distance and only take a bullet or two but can be annoying to get the timing for if you want to melee them.

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    Danger Level: Fair

    This invisa-b*tch has gone down half a head of hair and up a cup size since we last saw her - and she's also gotten a little more limber. Rather than slashing with claws, the Stalker does a number of acrobatic moves that has her spinning and bobbing after her intended victim which means headshots are easiest when she's walking/running after a victim, not mid-attack.

    She also cloaks and uncloaks much more quickly than before. While you can see a wavy outline of her behind you if you pay attention, it can get a little difficult when mixed with the snow physics in maps like Outpost.

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    Danger Level: High

    While this charming fellow is largely unchanged from KF, it takes a lot more ammo to blow his head off. With KF 2's new blood and gore engine, as you shoot him you leave large dark blotches of gore on his face that make it difficult to see whether or not he's actually lost his head.

    Headshots are a must though with this one because hitting him anywhere else will eat up a lot of ammo that you don't really want to waste.

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    Danger Level: High

    This one will surprise you. In Normal, he doesn't appear that much different from his appearance in KF but he does pack a much bigger whallop now. In Hard and upwards, he also gets fast and very rarely appears in groups less than three at a time. These can be deadly in a mob if you get Clot-grabbed because it doesn't take much time for them to catch up to you.

    The Gorefast is easiest to headshot while he's dashing towards you because he generally runs in a straight line.

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    Danger Level: Severe

    The Siren is a troublesome one because she'll knock your aim askew with her sonic shout, and she can also destroy any grenades you throw down before they have a chance to go off - a bad mix since there's usually more than one in the easiest-to-grenade mobs.

    The Siren takes several shots to take her head off from single-fire weapons but one good blast from a big shotgun or nail gun will usually take her head off and stop the screaming.

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    Danger Level: Severe

    The Husk is flashy, but he is not hard to kill (a good blast with the shotgun or nailgun multi-shot should pop his head in Normal and Hard) and his ranged attack is easy to dodge. It is a relatively slow-moving fireball that you can sidestep or jump over.

    Just don't let this walking fireball get near, his close-up suicide bomb hurts. A lot. Don't rush him to shotgun blast him if you see him crouching down with a fire globe around him.

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    Danger Level: Critical

    The Scrake is kind of terrifying. Where before it was possible to Fire Axe stun him or make an easy headshot with the crossbow in KF, Early Access players don't have nearly the same kind of firepower.

    In the higher difficulties, a Scrake can take you down from 100% health to dead in 1-2 hits if you're not wearing armor. These are some tips to keep in mind:

    A Berserker can play parry-hit-parry with one reasonably well if they're armed with the Pulverizer. This takes very good timing and I recommend body armor when you try it. The Pulverizer heavy attack staggers the Scrake. Back up, wait to parry, then stagger again because it has a cooldown.

    It is much easier and safer to simply run around him in circles.
    Sprint to right (the Scrake's non-chainsaw arm) and stay tight to his back so that he is constantly trying to turn towards you. Keep shooting/Pulverizing and make sure your area is clear of other trash Zeds.
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    Danger Level: Critical

    Unlike KF, this big guy is a lot harder to hear so there is a chance that he may sneak up on you. It is also not an uncommon sight to see two Fleshpounds raging-rushing you from out of nowhere for no reason. I've heard it said that they rage after 10 seconds, then go back to yellow after another 10 seconds but I haven't had the chance to time it myself.

    Just like in KF though, grenades are especially effective against this big guy. A grenade stack is the simplest way to kill them (make sure you get rid of any Sirens first).

    The amount of damage done to them appears to be: Commando > Support > Medic > Berserker.

    Keep in mind though that:
    • A Medic grenade down will help keep a Berserker within melee range alive and deal damage to the Fleshpound at the same time.
    • A Berserker grenade with EMP his rage immediately, bringing him back to passive yellow.
    Further Notes on both Scrakes and Fleshpounds

    If you are the last man on the team and/or soloing against a Fleshpound:
    • Parry! The timing can be a tough to learn, but (even if you're not a Berserker) you can parry the attacks with your knife and cause him to stumble. This is not suggested when he is enraged.
    • Shooting while it's not enraged will prolong the fight but is a relatively safe way to take him down on your own.
    If you are still in a group, some other things to keep in mind against both Scrakes and Fleshpounds are:
    • Using the medic guns on their legs have a higher chance of stumbling than any other weapons in the game.
    • AA12 to their faces in the hands of a support are very effective. Hunting shotgun is also a good option although it takes a little patience.
    • Don't waste your grenades on a Scrake, they have a 50% damage resistance against grenades as per KF. The only exception would be the Medic Grenade but that would be more to help you than to harm it.
    • If you're fighting in a group, it's okay to stay put in one particular area as you keep track of all the exits/spawn areas.
    • If you're fighting solo, it is usually safest to keep mobile, running ahead to shoot the trash mobs behind you. Always have a good sense of what is in front of you and what is behind you. The worst thing is getting stuck in a narrow corridor with a Bloat fencing you in against a mob.
    • Don't aggro Scrakes or Fleshpounds until everyone is ready to engage them.
    • Don't run away from a charging Scrake (dodge to the right or left instead).
    • Heal each other regardless of whether or not you're a medic.
     
    • Like Like x 1
  7. On killing floor 2 last night with @Riddler_Tam and rocket man decides to hulk smash the ground with his rocket what a fud. Here's a video of the outcome
     
    • Funny Funny x 1
  8. This looks like a laugh. Worth getting?
     
  9. Been playing it since release currently level 17 with a perk been teaming up with hutchy and my son.

    It's a decent game if you enjoyed zombies on cod then you'll like this.

    I feel it's more fleshed out though with number of levels and perks to work on.

    Waves are set at 4,7 and 10 with a choice of two level bosses available after each last wave.

    More waves you select and more players available higher amount of zeds per wave, it can get pretty manic unlike cod zombies you can't lock down an area sometimes constantly on the move.

    Put in roughly 30-40+ hours and really enjoy playing it once I finish my perk which is level 25 I'm going to start another with 10ish available still lots to play.
     
    • Useful Useful x 1
  10. Not much of a laugh when invisible titty bitches r trying to claw ur eyes out haha but naw like Tam says it's a great game and I'm actual gd at it for a shooter game.
     
    • Funny Funny x 1
  11. It's when the titties are visible that's when you get distracted and the claws come out, spray everywhere then try to blow off her head :rofl:
     
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  12. [​IMG]


    [​IMG]
     
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  13. Few bits of free content being released for the game:

    The update brings an all-new tropical map ZED Landing, plus the Bone Crusher, a brutal new Berserker melee weapon, and The Gorefiend, a devastating dual-bladed version of the Gorefast ZED to fight. In addition to this content, we’ve added a system that allows weapons to belong to more than one Perk class, which we’re calling the Dual Perk system. Finally, we couldn’t resist some hilarious all-new Emotes players can trigger in game.

    ZED Landing is a beautiful new map set against the backdrop of a plane crash and a giant volcano. The volcano is not just for looks: it erupts during the battle and triggers a lava flow that enters the play space and can become a hazard for players. The eruption also dramatically changes the look of the map from a beautifully clear sunny day with long site lines to a grim, dark foggy map with much less visibility.

    The Bone Crusher is a combination shield and mace that is devastating to the ZED horde. It’s extremely versatile, allowing you to perform quick, light attacks with the mace, send ZEDs flying with a powerful shield bash, or use the shield to block and parry the incoming ZED attack barrages. It’s the perfect weapon for Berserkers who want to go all melee with their most powerful weapon, as they now have an alternative to the Eviscerator.

    The Dual Perk weapon system allows some weapons to belong to more than one Perk when they are a natural fit, increasing the weapon variety for some of the Perks. For example you can now use the Vlad 1000 Nail Gun, The Incendiary Trench-gun, or the Medic Shotgun with the Support Perk. Another example is that the Commando Perk can now make use of the Medic Assault Rifle, or the M16 M203 Assault Rifle when facing off against the ZED hordes.

    What’s scarier than a Gorefast with one arm and one blade? How about a tougher, more powerful Gorefast with two arms, two blades, new attacks, and a massively creepy mutated tongue? Enter the Gorefiend. The Gorefiend has a greater chance of spawning on higher difficulties and definitely shakes things up with his powerful and devastating spin attacks.

    All is not doom and gloom, though. Sometimes we need a little light-heartedness to break up the horror and gore. We’ve added all new Emote animations that players can trigger during gameplay. One Emote comes for free and the rest are available from opening an Emote crate that can drop during play. If you’re not into opening crates, you now have the option to recycle them into cosmetic or weapon skin material that you can eventually craft into new items instead.
     
    • Like Like x 2
  14. Available in the February sale for £14ish bargain price for a great game

    If you enjoy cod zombies this will be worth a purchase put a lot of hours in with @Hutchydarts @brunty and my son connor
     
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  15. £14 quid aint bad! I enjoy zombies on cod but recently haven't seen as many people playing it. I might have a look at this one!
     
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  16. Bought and downloaded
     
    • Like Like x 3
  17. I can feel a full squad coming on :D. That's a great price, I paid full for it and still don't regret it to this day it's an amazing game.
     
  18. its just wave after wave on small map? must get boring?
     

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