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[Game Review] Call of Duty: World War II

Discussion in 'Gaming Reviews' started by Flame Veil, Nov 24, 2017.

  1. Call of Duty: World War II is the umpteenth Call of Duty game developed by Sledgehammer Games and published by Activision. It is the fifth game since the three-development cycle came into place and featured a return to boots-on-the-ground, not seen since Call of Duty: Ghosts.

    So, before the main review gets underway – let’s take a look back on Call of Duty’s recent history:

    Advanced Warfare, arguably in an effort to shut Titanfall out of the FPS spotlight, introduced exo-suits to allow jetpacking and jumping shots to become part and parcel of the gameplay. It instantly divided the fanbase, but even those who did enjoy that game would humbly admit now that the exo-suits mechanics were clunky.

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    In came Treyarch’s trilogy-ending game Black Ops III. A core Treyarch fanbase that had been loyal to the developer since the Zombies mode became popular instantly returned and the loyal fans stuck it out too. It was a decent game, much smoother experience and a decent Zombies mode that did divide the fanbase a little but proved a commercial success. Though it was praised by fans and critics alike, the general consensus including that of eSports players was that Call of Dutyshould take a leaf out of Battlefield’s book and return to boots-on-the-ground.

    Ironically, the company that had last offered boots-on-the-ground (Ghosts: 2013) then blundered into the fold offering Infinite Warfare…the most anti-boots on the ground game you could dream of making. So the fans showed their disapproval by disliking it to high heaven and making it the most disliked video on YouTube for a time. So this year round, Sledgehammer Games knew that Advanced Warfare was dead as a dodo for them and brought out World War II in the ultimate show of fan service.

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    So, Call of Duty: World War II offers three modes that have been a staple of CODgames for many years – Campaign, Multiplayer and Zombies. Firstly, let’s look at the Campaign.

    The Campaign features a return to the World War II setting, something that hadn’t been seen since Call of Duty: World at War way back in 2008. It features health packs rather than automatic health regeneration. It was a nice touch and the inclusion of squad orders convinces the player to work with their AI-controlled teammates. The protagonist of the campaign is Daniels, known as Red from his older brother Paul. As the campaign progresses, we learn more and more about Daniels and his squad with all being quite likeable characters. Even Pierson, who struggles over control with Turner and gives the Corporals a hard time the entire game, is a likeable and complex character. World War II’s campaign manages very well to paint the picture of young men just trying to find their way through one of the world’s darkest times. Not all of them cope the same well, with Daniels seemingly being able to take anything thrown at him. There’s the obvious cliche of Daniels being the character all the others rely on and give all the big jobs purely because you control him. The opening mission covers the D-Day mission and it proved a hook for players. I could barely put the game down until I finished the campaign thanks to that initial mission gripping my attention so quickly. Throughout the campaign, Daniels struggles to find the courage to open a letter from his girlfriend back home. When he does, it is revealed she’s expecting his first child. This progression in the storyline works well in giving the player something to fight for. Towards the end of the campaign, Zussman (Daniels best friend) is kidnapped by the Germans and Daniels gives up his early ticket home to return to the squad, make peace with Pierson and help to find Zussman. Of course, Zussman survives and Daniels squad finds him at the end of the game in a concentration camp. It’s a little unrealistic that out of everyone it’d be one of your squad mates that survives but thanks to the great characterisation of all characters I felt willing to suspend disbelief on that one. All in all, World War II offers a great campaign and will go down as one of the best with any luck.

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    The Multiplayer features a wide variety of guns and equipment over five divisions which are Infantry, Airborne, Armored, Mountain and Expeditionary. There are a few overpowered guns at the time of writing (like the BAR and PPSH) but overall World War II’s multiplayer is quite well-balanced. The crouch/ prone system is completely broken as is the melee however. Drop shooting is next to impossible unless you use the less-than-impressive dive mechanic. Instead, players are relying on jump shots. Health regeneration is a lot slower which means that you can’t get players abusing it and going on five/six killstreaks all while close to death. If you win a gunfight but were injured, you can pretty much guarantee your next gunfight will be your last unless you let your health regenerate back to full. The rotation of maps is quite lacklustre also, you can very easily just spend hours on the same four/ five maps, so that needs addressing because there are some impressive looking maps that just don’t get enough playtime. It’s a very inconsistent mode as well. I find myself going 30-8 or some other such K/D regularly playing Domination, the next day I could have an entire day of 8-25 type of games despite the fact my skill level is still the same. Overall, it’s a little broken but is a good multiplayer when it wants to work.

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    The Zombies mode features new types of zombies that have different abilities/ speeds. It also features objectives that appear on the left-hand corner of the screen; a first of Zombie games. The melee system on this mode is very broken however, with a shovel being used rather than a knife it’s not worth meleeing at all past round 1. The guns also become quite ineffective unless you pack and punch past Round 11. The mode feels far faster than the Black Ops counterpart and though it works in some ways it falls short of being an innovating experience in others.

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    In conclusion, Call of Duty: World War II features a compelling storyline in its campaign, a well-rounded multiplayer with a lot of quirks and a nice stab at Zombies that will need DLCs to save it from being forgotten about like Advanced Warfare’s Zombies was.

    8/10



    Review originally posted on bybrad.wordpress.com.
     
    #1 Flame Veil, Nov 24, 2017
    Last edited: Apr 24, 2018

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