Battlefield V


Forum Owner
Hey Battlefield players, my name is Lars Gustavsson and I’m the Senior Producer on Battlefield V, which comes to PlayStation 4 this October.

You may have heard by now that the next Battlefield experience takes place during World War 2. For those of you who have been with us from the start, you’ll know it’s a return to the era where it all began for the veteran series.

Battlefield 1942 released more than a decade ago, and it was the realization of a dream from the original team and myself to relive moments from our favourite WW2 films within our very own game. We’ve brought different eras to life since then, but truth be told, a return to WW2 has always been in our sights.

We also recognize that the depiction of WW2 has changed, for better or worse, in games since that time. Call it fatigue, oversaturation or what you will, we would not let nostalgia get in the way of our previous Battlefield 1 mantra – “untold, unplayed, unseen.”

The result is Battlefield V.

The scope of WW2 is immense and instead of recycling the locations of Battlefield 1942, we decided to capture it by exploring uncommon but pivotal places as well as telling unfamiliar stories. No doubt, Battlefield V will retain memorable WW2 elements such as paratroopers dropping in from the sky to aid in critical mission, but with an unpredictable situation once you hit the ground.

War Stories, our single-player experience from Battlefield 1, returns as another driving force taking you to play in unexpected places. One story takes players to Norway amidst the German occupation, where you will engage in the story of a young Norwegian resistance fighter. We designed each story with a fresh angle, palette, and gameplay to ensure that you are engrossed at every turn.

Battlefield V will unfold as an ongoing journey and allow players to deploy on more maps and experiences over time to best capture the immense scope of World War 2.

It’s not enough to deliver maps and stories to merely play through – we want you to change the war and for the war to change you. We are doing this through your Company. This is where your Battlefield V journey starts. Create and customize how your soldiers, weapons, and vehicles look and play for a more personal as well as tactical experience. Soldiers can alter their faces, outfits, and warpaint to go with their class, archetype, loadout, and special skills.

These changes will give vehicles, weapons, and soldiers a story, carrying into each and every battle a certain weight and a history that makes others wonder what they’ve been through.

Prepare for Battlefield V on PlayStation
We are excited to finally return to the roots of the Battlefield series and even more so to do it in a way that has never been done before. We hope you are excited, too, and will join us on this journey.

Deploy on PlayStation 4 starting 16th October for Battlefield V Deluxe Edition early enlister access, and 19th October for the Battlefield V Standard Edition.

Source playstation blog


Well-Known Member
Ah, that's a shame. Hoped they'd go back a bit more pre WWI rather than WWII again..

No surprises on the timing though. It's almost getting as regular as FIFA :laugh:

Shadow Weaver

Well-Known Member
Hoping there's going to be a lot of new videos and info coming in the next few days.

For now, there's a new (EA sponsored) Jack Frags gameplay video with an explanation of the Grand Operations mode and some gameplay mechanics.

Still disappointed about the WWII setting, but I've got to admit I'm liking the look of it.


Well-Known Member
It does look a lot more interesting. The second trailer was a big improvement. I am hoping there is a better balance to the aircraft this time.


Forum Owner
Hey, this is David Sirland and I’m the Multiplayer Producer on Battlefield V, which launches on the PlayStation 4 in October. With Battlefield V, we’ve created a multiplayer experience with unmatched intensity that takes you to the frontlines of World War 2 in a multitude of previously unseen and innovative ways.

Battlefield V also includes the ultimate multiplayer experience – Grand Operations – designed to showcase our maps and modes within a powerful narrative journey inspired by historical events.

Grand Operations is our upgraded version of Battlefield 1 Operations. This modular experience takes players across fictional in-operation “days,” where each day is represented by a round played on a map and mode that brings the narrative to life. The actions you, your squad, and your team take on day one will have a direct impact on the narrative and gameplay start of day two, which will impact day three, and so on.

Play well on the first day and deploy with an adequate supply of ammo or vehicles in the next round, for example. Do poorly, and you’ll deploy with perhaps a fewer number of respawns, vehicles, or other resources.

Another important change is how each session ensures all players get to play all featured locations – no more getting stopped by an overwhelming defense on that first point. Most Grand Operations in Battlefield V consist of three in-operation days – about an hour of total game time – but some may last longer if the score is close.

Battlefield V is all about WW2 as you’ve never seen it before. While we’ve set out to deliver just that, we’ve also preserved iconic WW2 experiences, such as parachuting on to the battlefield to spearhead an invasion.

Each Grand Operation starts with an insertion, and in the Norway Operation this is represented through our new Grand Operations exclusive mode Airborne.

Airborne centers around a group of artillery cannons that the attacking team will try to destroy, while the defenders try to prevent this from happening. The attackers enter the action from waves of airplanes, and each attacker decides when and where to eject. Once your boots hit the ground, work with your squad to locate bombs and destroy enemy defenses. Playing the objective can determine the success of the invasion.

If defending, you’ll enter the map at the artillery cannons that are not yet destroyed. Plot your best build through clever placement of towable weapons, fortifications, or anti-air guns. If you succeed, the enemy’s element of surprise will be lost, and their next day will be much harder.

Final Stand
Your successes and failures in Grand Operations determine the appearance of Final Stand. If the two factions are evenly-matched, you’ll find yourself in this nail-biting, tie-breaking mode to determine the winner.

There are no respawns. A team will lose when all its players are wiped. The amount of ammo – if any – will be determined by the previous in-game day’s events.

With ammo and health almost depleted, your objective is clear: fight to the bitter end.

Stand-alone multiplayer modes

No game mode is more synonymous with the Battlefield series than Conquest. A version of this 64-player mode has appeared in every Battlefield game and will return this year with all the Battlefield V features at your disposal.

Fight for key locations on a massive map where you and your team will come closer to victory when you control the majority of the flags. Build defenses and solidify your frontlines using the recently-unveiled Fortifications system, towable weaponry, and Squad Reinforcements.


In Breakthrough, the map is divided into several sectors, all owned by the defending team at start of match. If you’re on the attacking team, your goal is to take the sectors one by one in a sequential order, which is done by controlling all the sector’s available capture points.

Each engagement in Breakthrough is a frantic fight to capture sectors as an attacker and, for the defense, on-the-fly planning to keep the opposition at bay. Keep in mind, forcing a retreat in Battlefield V involves overcoming fortified positions from the defensive side, adding a layer of strategy on both ends.


The tug-of-war combat of Frontlines can be described as a mix of the Conquest, Rush modes, and Battlefield 4’s Obliteration game mode.

In Frontlines, both teams fight over control of one flag objective at a time, unlocking the next one to push the frontline towards the enemy base. Conquering the last flag opens the enemy base, and their Strategic Objectives become vulnerable to planted explosives – a new addition in Frontlines for Battlefield V.


Less is more in Domination mode, a Battlefield must. But this infantry-focused, scaled-down version of Conquest has just as much action as its big brother. In Domination, the two teams fight over ownership of multiple objectives. Owning at least half of these flags will cause the enemy team to start losing respawns. Control more than half, and your enemy team will bleed respawns even faster. As you take on these close-quarter engagements, you’ll find there’s no better place to test the composition and chemistry of your Company.

Team Deathmatch

Battlefield whittled down to its combat core. Team Deathmatch is fast-paced infantry warfare where squad cohesion is more important than ever. Inflict the most causalities out of the two infantry teams, and the day is yours.

Deploy on PlayStation 4 starting 16th October for Battlefield V Deluxe Edition early enlister access, and 19th October for the Battlefield V Standard Edition.

Source playstation blog


Well-Known Member
Played on the X last night via EA Access trial, fuckin ell visually its superb, I guess will be much the same on the Pro.

Gameplay wise it is great too, however the TTK is a bit quick (well especially against me) and no spotting is a strange one to call, great when you are attacking, not so when defending I suppose.

Anyone picking it up??

I just ordered it from CD Keys for the Xbox.
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